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Madden 17 Thread (8/23/2016)
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BayRaider


Joined: 01 Jun 2011
Posts: 5255
PostPosted: Sun Jun 12, 2016 6:04 pm    Post subject: Madden 17 Thread (8/23/2016) Reply with quote



So here are some franchise mode improvements that were released today at E3 with more to come:

Around The League Score Ticker: Be immersed in Sunday football, with the new Around The League Score Ticker. While playing your game, you will see score updates occur from games around the league. For example, if youíre playing a 1pm Sunday game, you will see score updates and stat lines for all the other 1pm games.

Full Player Editing: As the commissioner in your league, you now have the ability to customize almost everything about all the players. You will be able to adjust appearance, ratings, traits, and contract information for the entire league, letting you make tweaks as you see fit to alter players.

Practice Squad: Each team now has a 10-man Practice Squad that they can control week-to-week. It all starts in week 4 of the preseason. Instead of cutting players, you can now easily move eligible players to the Practice Squad where they will develop as you train the various position groups during weekly training.

Dynamic Development Trait: Each playerís development trait is the biggest defining factor in how he develops. Players with a Superstar trait will stay in the league longer and develop into the top tier talent, while players with the Slow trait will not make it in the league long.

Regression Feedback: As a coach or owner, you need to have a pulse on your teamís development and you need to know exactly when your team regresses and now you will in Madden NFL 17.

Player Card Improvements: The Player Card has been bolstered with three key improvements. The first is a way to quickly see all the attributes for a specific player and how they rank in the league based on overall rating. The second is a view so you can see the progression history for the player. This lets you see where all the XP came from and when ratings have been impacted whether through progression or regression. Last but not least, the player card is now accessible from more areas so you will always be just a step or two from seeing the information you want.

Play The Moments: Experience Franchise faster than ever. Jump into game-defining plays, drives and situations that matter to you, speeding up your experience and delivering more fun. For players who want to span their career the entire 30 years but are limited in time, Play the Moment will be your new way to play.


How does it work?

Before heading down to the field, choose between Play the Moments, Offense Only, Defense Only, or the Full Game. When you choose Play the Moments, the game will be simulated until it detects a key moment and then prompts you to jump right into the action. If you donít want to play that particular moment, you can easily skip it. Choosing Offense Only or Defense Only before loading into the game allows you to easily play just one side of the ball.

Youíll be able to switch in and out of all the modes easily as you play your game. For example, you can start by playing the Full Game and then switch to Play the Moments at half-time once you have a sizable lead. Itís up to you on how you use it."
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BayRaider


Joined: 01 Jun 2011
Posts: 5255
PostPosted: Sun Jun 12, 2016 6:05 pm    Post subject: Reply with quote

Overall the Franchise Improvements are nothing to exciting. I love that we can edit players again but that should of never been taken out in the first place.
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HorizontoZenith


Joined: 03 Mar 2016
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PostPosted: Sun Jun 12, 2016 6:51 pm    Post subject: Reply with quote

Not enough... Yet.
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Tyty


Joined: 05 Sep 2015
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Location: do what you want ea I'm not your mother
PostPosted: Sun Jun 12, 2016 7:09 pm    Post subject: Reply with quote

HorizontoZenith wrote:
Not enough... Yet.


Yeah just seems like common sense crap so far
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patsfan25


Joined: 07 Dec 2008
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Location: CenCal
PostPosted: Sun Jun 12, 2016 7:20 pm    Post subject: Reply with quote

First of all, that cover sucks. Even as a Patriots fan.

Madden really used to be the "Gran Turismo" of football games. That's what guys like us here need. Our taste and experience in football requires a totally more immersive and detailed football simulation. EA has gone in the same direction that Call of Duty has with their demographic target. They need to really expand the licensing rights of the NFL so we can have more football video game brands again. It's sad.
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l3lind golfer


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Joined: 17 Nov 2005
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PostPosted: Sun Jun 12, 2016 7:46 pm    Post subject: Reply with quote

Ima wait until tomorrow or Tuesday (whenever Madden will be shown at E3) so I can actually see these changes in game instead of just reading text.
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PatriotsWin!


Joined: 10 Jan 2007
Posts: 21311
PostPosted: Sun Jun 12, 2016 11:02 pm    Post subject: Reply with quote

This past Madden sucked (and really, it's sucked for a few years now) but with Gronk on the cover I may just have to buy it. Razz
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ttitansfan4life


Joined: 30 Dec 2009
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PostPosted: Sun Jun 12, 2016 11:11 pm    Post subject: Reply with quote

Edit players/contracts is probably the best thing although that should be in every franchise/dynasty sports game.
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Danger


Joined: 30 Jul 2015
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PostPosted: Mon Jun 13, 2016 8:10 am    Post subject: Reply with quote

Haven't bought it since Madden 11, and won't be buying this crap now.
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Tyty


Joined: 05 Sep 2015
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PostPosted: Mon Jun 13, 2016 9:04 am    Post subject: Reply with quote

ttitansfan4life wrote:
Edit players/contracts is probably the best thing although that should be in every franchise/dynasty sports game.


Time to change Cam Newtons position to kicker then trade a 7th for him
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ttitansfan4life


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PostPosted: Mon Jun 13, 2016 9:53 am    Post subject: Reply with quote

Tyty wrote:
ttitansfan4life wrote:
Edit players/contracts is probably the best thing although that should be in every franchise/dynasty sports game.


Time to change Cam Newtons position to kicker then trade a 7th for him


Well if it's like the old maddens, can't trade for a K/P....
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flyers0909


Joined: 03 Feb 2006
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PostPosted: Mon Jun 13, 2016 9:54 am    Post subject: Reply with quote

Pretty much everything on that list was in the PS2 versions of Madden Laughing
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HorizontoZenith


Joined: 03 Mar 2016
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PostPosted: Mon Jun 13, 2016 10:04 am    Post subject: Reply with quote

flyers0909 wrote:
Pretty much everything on that list was in the PS2 versions of Madden Laughing

So sad but so true. The PS2/Xbox versions also had realistic simulations. They had Michael Vick in the game with like a billion rating and he still averaged about 3,000 yards, 20-30 touchdowns, 10-15 interceptions, 700-900 rushing yards and 5-10 rushing touchdowns a season when you simulated a season.

If Michael Vick would have been in the past 5 Madden games, you would simulate the season and he would have 6,000 passing yards, 54 touchdowns, 2 interceptions, 1,500 rushing yards with 10 rushing touchdowns and he STILL wouldn't be the MVP of the league. And then Brady would have like 40 touchdowns and 27 interceptions.

The one thing I'm interested in and the one thing that will determine whether or not I buy it is how people report the simulations to be. If they've done ANYTHING to fix them, I'll probably buy it.
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d_stanton2lions


Joined: 18 Mar 2007
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PostPosted: Mon Jun 13, 2016 10:21 am    Post subject: Reply with quote

Can we simulate a specified number of weeks?

Are there more blocks of pictures/graphics than actual words?

Are any RB's generated with higher than 90 speed?

Important information is lacking

At least we can be racist with player editing again, that helps.
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bucsfan333


Joined: 15 Jun 2007
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PostPosted: Mon Jun 13, 2016 11:46 am    Post subject: Reply with quote

I wonder if the practice squad will actually be worthwhile. Like are there gonna be guys rated in the 50s and 60s that have good player traits? I would hope maybe one or two per draft. Guys that you can actually practice with and raise their overall enough to actually promote them to your active roster.

Otherwise, what's the point?
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