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BroncoinGermany


Joined: 09 Mar 2012
Posts: 2496
Location: Bad Nauheim
PostPosted: Sat Jul 06, 2013 3:34 pm    Post subject: Reply with quote

I am pleased with the settings. Nothing to complain about.
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PGeorge2


Joined: 20 Feb 2008
Posts: 1719
Location: Columbia, MO
PostPosted: Sat Jul 06, 2013 3:53 pm    Post subject: Reply with quote

BroncoinGermany wrote:
I am pleased with the settings. Nothing to complain about.


The only thing in this whole thing I'd mention is the negative points for defenses. IMO, if a defense gives up 30 points they should lose more than one point. Giving up 34 is a horrible day defensively and the way its set up the defense would only lose 1 point.
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elliot878


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Joined: 03 Feb 2007
Posts: 10744
Location: Connecticut
PostPosted: Sat Jul 06, 2013 4:07 pm    Post subject: Reply with quote

PGeorge2 wrote:
BroncoinGermany wrote:
I am pleased with the settings. Nothing to complain about.


The only thing in this whole thing I'd mention is the negative points for defenses. IMO, if a defense gives up 30 points they should lose more than one point. Giving up 34 is a horrible day defensively and the way its set up the defense would only lose 1 point.


28-34 points allowed is -2
35+ is -5

I accidentally put it into this thread as 28-34 is -1 and 35+ is -4, but on yahoo in our league settings it is -2 and -5.

I'm not sure where the -1 you're getting came from? I will update our list in this thread though to match the yahoo settings for our league.
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PackAtBroncos07


Joined: 26 Mar 2007
Posts: 3223
PostPosted: Sat Jul 06, 2013 7:54 pm    Post subject: Reply with quote

elliot878 wrote:
Amendments! Please review, and let me know if I've missed anything!

elliot878 wrote:
Here are the league settings I've created. Obviously we can vote and update prior to the draft:

League Settings
Draft Date/Time - Sunday September 1st 4pm ET
League Type - Head-to-Head (Point scoring)
Divisions - No
Playoffs - Weeks 14, 15, 16 (7 teams)
-Let's go with a 8 team playoff as it looks like we'll have 14 teams. For those who don't know. This is a 2 team bye bracket. Overall #1 receives a payout, and first round bye. #2 Overall regular season record will also receive a bye. Changed from a 12 team league with 6 playoff spots to a 14 team league with 8 playoff spots.

Playoff Reseeding - No
Lock Eliminated Teams - No
League Pickem - No
Playoff Seeding - All teams seeded by overall standings.
Draft time per pick - 1 minute.
League Start - Week 1
Can't Cut List - None
Max Acquisitions per Season - 60
----changed from 25 to 60
Max Acquisitions per week - 5
----changed from 4 to 5. - With a 15 player roster including bench I doubt anyone will exchange over 1/3 of their roster for waiver players in a given week, so a max of 5 adds per week should be no problem to anyone
Max Trades per Season - No Max
Trade Reject Time - 2 Days
Trade Deadline - November 29, 2013
Allow Draft Pick Trades - Yes
Trade Review - League Votes
Waiver Time - 2 Days
Waiver Type - Auction Bidding with reverse order of standings as a tie breaker.
Waiver Budget - $125 (fake money)
Weekly Waivers - Waivers clear Wednesday
----People wanted an extra day to make their waiver bids, so I've changed it from clearing Tuesday morning to clearing Wednesday Morning. You've got basically from Sunday through all day and night Tuesday to place your bids on waiver players.
Undrafted Players - Go thru waivers

Roster Settings
QB - 1
WR - 2
RB - 2
TE - 1
WR/RB/TE - 1
K - 1
D/ST - 1
Bench - 6
Injured Reserve - 2

Scoring Settings
Pass Touchdown = 4 Points
Interceptions = -1 Points
25 Pass Yards = 1 Point
QB w/ 435 Pass Yards in a Game = 1 Bonus Point
QB w/ 465 Pass Yards in a Game = 2 Bonus Points
QB w/ 500 Pass Yards in a Game = 3 Bonus Points
Rushing Touchdown = 6 Points
10 Rushing Yards = 1 Point
RB w/135 Yards in a Game = 1 Bonus Point
RB w/160 Yards in a Game = 2 Bonus Points
RB w/200 Yards in a Game = 3 Bonus Points
Receiving Touchdown = 6 Points
10 Reception Yards = 1 Point
WR/TE/RB w/ 150 Yards in a game = 1 Bonus Point
WR/TE/RB w/ 175 Yards in a game = 2 Bonus Points
WR/TE/RB w/ 200 Yards in a game = 3 Bonus Points
Individual Player Return Stats Have Been Removed
2 Point Conversions = 2 Points
Fumble Lost = -2 Points
Field Goal 0-19 Yards = 1 Point
Field Goal 20-29 Yards = 2 Points
Field Goal 30-39 Yards = 3 Points
Field Goal 40-49 Yards = 4 Points
PAT Made = 1 Point
Field Goal MISSED 0-19 Yards = -3 Points
Field Goal MISSED 20-29 Yards = -2 Points
Defense 0 Points Allowed = 10 Points
Defense 1-6 Points Allowed = 7 Points
Defense 7-13 Points Allowed = 4 Points
Defense 14-20 Points Allowed = 2 Points
Defense 21-27 Points Allowed = 0 Points
Defense 28-34 Points Allowed = -2 Point
Defense 35+ Points Allowed = -5 Points
Sack = 1 Point
Interception = 3 Points
Fumble Recovery = 2 Points
Touchdown = 6 Points
Safety = 2 Points
Blocked Kick = 2 Points
35 Return Yards = 1 Point
Return Touchdowns = 6 Points
Fractional Points = Yes
Negative Points = Yes

Keeper Players
Maximum: 4
When: Two Early Rounders [taken in rounds 1-7 of draft] and two late rounders [taken in rounds 8-15 of draft].



1. I would lock eliminated teams for obvious reasons

2. Why are there max acquisitions? No max on trades but max on waiver acquisitions for the season makes no sense.

3. Just want to check and make sure you have fumbles at -1 and fumble lost as -1 too. Yahoo counts both those when the latter happens and if the former is -1 and the lost is -2 then you're player loses 3 points total.

4. Still think we should be able to keep any 4 players we want from any round.
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b_rent87


Joined: 13 Jan 2008
Posts: 2294
PostPosted: Sat Jul 06, 2013 8:12 pm    Post subject: Reply with quote

PackAtBroncos07 wrote:
elliot878 wrote:
Amendments! Please review, and let me know if I've missed anything!

elliot878 wrote:
Here are the league settings I've created. Obviously we can vote and update prior to the draft:

League Settings
Draft Date/Time - Sunday September 1st 4pm ET
League Type - Head-to-Head (Point scoring)
Divisions - No
Playoffs - Weeks 14, 15, 16 (7 teams)
-Let's go with a 8 team playoff as it looks like we'll have 14 teams. For those who don't know. This is a 2 team bye bracket. Overall #1 receives a payout, and first round bye. #2 Overall regular season record will also receive a bye. Changed from a 12 team league with 6 playoff spots to a 14 team league with 8 playoff spots.

Playoff Reseeding - No
Lock Eliminated Teams - No
League Pickem - No
Playoff Seeding - All teams seeded by overall standings.
Draft time per pick - 1 minute.
League Start - Week 1
Can't Cut List - None
Max Acquisitions per Season - 60
----changed from 25 to 60
Max Acquisitions per week - 5
----changed from 4 to 5. - With a 15 player roster including bench I doubt anyone will exchange over 1/3 of their roster for waiver players in a given week, so a max of 5 adds per week should be no problem to anyone
Max Trades per Season - No Max
Trade Reject Time - 2 Days
Trade Deadline - November 29, 2013
Allow Draft Pick Trades - Yes
Trade Review - League Votes
Waiver Time - 2 Days
Waiver Type - Auction Bidding with reverse order of standings as a tie breaker.
Waiver Budget - $125 (fake money)
Weekly Waivers - Waivers clear Wednesday
----People wanted an extra day to make their waiver bids, so I've changed it from clearing Tuesday morning to clearing Wednesday Morning. You've got basically from Sunday through all day and night Tuesday to place your bids on waiver players.
Undrafted Players - Go thru waivers

Roster Settings
QB - 1
WR - 2
RB - 2
TE - 1
WR/RB/TE - 1
K - 1
D/ST - 1
Bench - 6
Injured Reserve - 2

Scoring Settings
Pass Touchdown = 4 Points
Interceptions = -1 Points
25 Pass Yards = 1 Point
QB w/ 435 Pass Yards in a Game = 1 Bonus Point
QB w/ 465 Pass Yards in a Game = 2 Bonus Points
QB w/ 500 Pass Yards in a Game = 3 Bonus Points
Rushing Touchdown = 6 Points
10 Rushing Yards = 1 Point
RB w/135 Yards in a Game = 1 Bonus Point
RB w/160 Yards in a Game = 2 Bonus Points
RB w/200 Yards in a Game = 3 Bonus Points
Receiving Touchdown = 6 Points
10 Reception Yards = 1 Point
WR/TE/RB w/ 150 Yards in a game = 1 Bonus Point
WR/TE/RB w/ 175 Yards in a game = 2 Bonus Points
WR/TE/RB w/ 200 Yards in a game = 3 Bonus Points
Individual Player Return Stats Have Been Removed
2 Point Conversions = 2 Points
Fumble Lost = -2 Points
Field Goal 0-19 Yards = 1 Point
Field Goal 20-29 Yards = 2 Points
Field Goal 30-39 Yards = 3 Points
Field Goal 40-49 Yards = 4 Points
PAT Made = 1 Point
Field Goal MISSED 0-19 Yards = -3 Points
Field Goal MISSED 20-29 Yards = -2 Points
Defense 0 Points Allowed = 10 Points
Defense 1-6 Points Allowed = 7 Points
Defense 7-13 Points Allowed = 4 Points
Defense 14-20 Points Allowed = 2 Points
Defense 21-27 Points Allowed = 0 Points
Defense 28-34 Points Allowed = -2 Point
Defense 35+ Points Allowed = -5 Points
Sack = 1 Point
Interception = 3 Points
Fumble Recovery = 2 Points
Touchdown = 6 Points
Safety = 2 Points
Blocked Kick = 2 Points
35 Return Yards = 1 Point
Return Touchdowns = 6 Points
Fractional Points = Yes
Negative Points = Yes

Keeper Players
Maximum: 4
When: Two Early Rounders [taken in rounds 1-7 of draft] and two late rounders [taken in rounds 8-15 of draft].



1. I would lock eliminated teams for obvious reasons

2. Why are there max acquisitions? No max on trades but max on waiver acquisitions for the season makes no sense.

3. Just want to check and make sure you have fumbles at -1 and fumble lost as -1 too. Yahoo counts both those when the latter happens and if the former is -1 and the lost is -2 then you're player loses 3 points total.

4. Still think we should be able to keep any 4 players we want from any round.
you are kind of a picky little fuss huh
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JerseysFinest27


Joined: 07 Jan 2010
Posts: 8323
Location: New Jersey... Props to inDENguise on the sig
PostPosted: Sat Jul 06, 2013 8:31 pm    Post subject: Reply with quote

PackAtBroncos07 wrote:
elliot878 wrote:
Amendments! Please review, and let me know if I've missed anything!

elliot878 wrote:
Here are the league settings I've created. Obviously we can vote and update prior to the draft:

League Settings
Draft Date/Time - Sunday September 1st 4pm ET
League Type - Head-to-Head (Point scoring)
Divisions - No
Playoffs - Weeks 14, 15, 16 (7 teams)
-Let's go with a 8 team playoff as it looks like we'll have 14 teams. For those who don't know. This is a 2 team bye bracket. Overall #1 receives a payout, and first round bye. #2 Overall regular season record will also receive a bye. Changed from a 12 team league with 6 playoff spots to a 14 team league with 8 playoff spots.

Playoff Reseeding - No
Lock Eliminated Teams - No
League Pickem - No
Playoff Seeding - All teams seeded by overall standings.
Draft time per pick - 1 minute.
League Start - Week 1
Can't Cut List - None
Max Acquisitions per Season - 60
----changed from 25 to 60
Max Acquisitions per week - 5
----changed from 4 to 5. - With a 15 player roster including bench I doubt anyone will exchange over 1/3 of their roster for waiver players in a given week, so a max of 5 adds per week should be no problem to anyone
Max Trades per Season - No Max
Trade Reject Time - 2 Days
Trade Deadline - November 29, 2013
Allow Draft Pick Trades - Yes
Trade Review - League Votes
Waiver Time - 2 Days
Waiver Type - Auction Bidding with reverse order of standings as a tie breaker.
Waiver Budget - $125 (fake money)
Weekly Waivers - Waivers clear Wednesday
----People wanted an extra day to make their waiver bids, so I've changed it from clearing Tuesday morning to clearing Wednesday Morning. You've got basically from Sunday through all day and night Tuesday to place your bids on waiver players.
Undrafted Players - Go thru waivers

Roster Settings
QB - 1
WR - 2
RB - 2
TE - 1
WR/RB/TE - 1
K - 1
D/ST - 1
Bench - 6
Injured Reserve - 2

Scoring Settings
Pass Touchdown = 4 Points
Interceptions = -1 Points
25 Pass Yards = 1 Point
QB w/ 435 Pass Yards in a Game = 1 Bonus Point
QB w/ 465 Pass Yards in a Game = 2 Bonus Points
QB w/ 500 Pass Yards in a Game = 3 Bonus Points
Rushing Touchdown = 6 Points
10 Rushing Yards = 1 Point
RB w/135 Yards in a Game = 1 Bonus Point
RB w/160 Yards in a Game = 2 Bonus Points
RB w/200 Yards in a Game = 3 Bonus Points
Receiving Touchdown = 6 Points
10 Reception Yards = 1 Point
WR/TE/RB w/ 150 Yards in a game = 1 Bonus Point
WR/TE/RB w/ 175 Yards in a game = 2 Bonus Points
WR/TE/RB w/ 200 Yards in a game = 3 Bonus Points
Individual Player Return Stats Have Been Removed
2 Point Conversions = 2 Points
Fumble Lost = -2 Points
Field Goal 0-19 Yards = 1 Point
Field Goal 20-29 Yards = 2 Points
Field Goal 30-39 Yards = 3 Points
Field Goal 40-49 Yards = 4 Points
PAT Made = 1 Point
Field Goal MISSED 0-19 Yards = -3 Points
Field Goal MISSED 20-29 Yards = -2 Points
Defense 0 Points Allowed = 10 Points
Defense 1-6 Points Allowed = 7 Points
Defense 7-13 Points Allowed = 4 Points
Defense 14-20 Points Allowed = 2 Points
Defense 21-27 Points Allowed = 0 Points
Defense 28-34 Points Allowed = -2 Point
Defense 35+ Points Allowed = -5 Points
Sack = 1 Point
Interception = 3 Points
Fumble Recovery = 2 Points
Touchdown = 6 Points
Safety = 2 Points
Blocked Kick = 2 Points
35 Return Yards = 1 Point
Return Touchdowns = 6 Points
Fractional Points = Yes
Negative Points = Yes

Keeper Players
Maximum: 4
When: Two Early Rounders [taken in rounds 1-7 of draft] and two late rounders [taken in rounds 8-15 of draft].



1. I would lock eliminated teams for obvious reasons

2. Why are there max acquisitions? No max on trades but max on waiver acquisitions for the season makes no sense.

3. Just want to check and make sure you have fumbles at -1 and fumble lost as -1 too. Yahoo counts both those when the latter happens and if the former is -1 and the lost is -2 then you're player loses 3 points total.

4. Still think we should be able to keep any 4 players we want from any round.

Ill respond to Packs below:
1. Yes. Lock eliminated teams. They should not be able to make moves to screw over playoff teams.

2. You limit waiver acquisitions so someone doesnt pick up and drop players (going to waiver) constantly. Essentially, some players would get locked in waivers when someones team could have used them that week. Its happened to me before in a public league. You dont limit trades for obvious reasons of this is a keeper league.

3. I dont have a preference to either of these. However, I like fumbles lost at -2 than -1 for each.

4. I was in this boat earlier. I think we should put this rule to vote.
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germ-x


Joined: 06 Apr 2009
Posts: 7835
PostPosted: Sat Jul 06, 2013 8:34 pm    Post subject: Reply with quote

I like the idea of only being able to keep 2 players from rounds 1-7 and then 2 from the rest of the rounds.

I've played in 2 keeper leagues and we've always been able to keep whichever 4 players we wanted. I think this format will make for a much more interesting year 2 draft. Not only will there be some high potential rookies coming in, but there will also be some good early draft picks that we'll be forced to let go.

I'm not against this format in the slightest.
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b_rent87


Joined: 13 Jan 2008
Posts: 2294
PostPosted: Sat Jul 06, 2013 8:42 pm    Post subject: Reply with quote

germ-x wrote:
I like the idea of only being able to keep 2 players from rounds 1-7 and then 2 from the rest of the rounds.

I've played in 2 keeper leagues and we've always been able to keep whichever 4 players we wanted. I think this format will make for a much more interesting year 2 draft. Not only will there be some high potential rookies coming in, but there will also be some good early draft picks that we'll be forced to let go.

I'm not against this format in the slightest.


I like it too
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germ-x


Joined: 06 Apr 2009
Posts: 7835
PostPosted: Sat Jul 06, 2013 9:56 pm    Post subject: Reply with quote

I don't have a problem putting it to a vote either. Like i said, it really doesn't matter to me. Though, i do think the current setting would add an interesting twist that i have never been a part of.

I'm sure most of you have been a part of keeper leagues before, but maybe some haven't. Anyway, for those that maybe haven't, keeper league drafts (at least in my experience) are a lot different than your typical fantasy football draft. This is especially true after the first season, when individuals get to keep their 4 players. I mean it's blatantly obvious, but 56 of the best or brightest young players in football aren't going to be available to be drafted, especially if we end up going with keeping 4 players drafted in any round. If you have the #1 overall pick you aren't going to be able to draft Adrian Peterson or Calvin Johnson, or hell maybe even Russell Wilson if he puts together a good year.

This is what i like most about keeper leagues because much of your success stems from looking into the future or predicting how impactful a rookie may be in their first year and beyond.

You also see all types strategies. For example, the keeper league i am in now was started in 2010 and one of the members only drafted rookies with his first 3 picks. He drafted Sam Bradford, Arrelious Benn, and Jermaine Gresham. This guy loved Arrelious Benn, thought he was going to be the best player in the league. Anyway, he was banking on these 3 guys to be some of the best players in the league and a part of his team for a long time....the only one he has left is Bradford. There is also another guy in the league who has both Matt Ryan and Cam Newton on his roster and has kept both the past 2 years and basically refuses to trade or let go of either because he thinks Newton will always be a fantasy threat even if he isn't one of the best QB's in the league.

I mean you get guys who only plan for that season and keep their best 4 producing players, you get others who look to keep their young bright players and let go of their veterans, and then you get guys who do a combination of both.

Again, it's what i like about the keeper league.
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elliot878


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Joined: 03 Feb 2007
Posts: 10744
Location: Connecticut
PostPosted: Sat Jul 06, 2013 10:20 pm    Post subject: Reply with quote

The reason for the not keeping four from any round is as Germ said, to keep the next years draft interesting.

Youre not just keeping four but factoring in value of where you selected them into your keeper decision. Im in a baseball keeper league with 14 teams and we keep our 5 best and lose our first 5 rounds to the keeper portion of the draft. There's no strategy to it at all and it makes the draft so lame with such diminished talent.

As someone that's been a member of keeper leagues in the past, if we do what PackatBroncos is suggesting, the majority will be complaining about the talent pool in the draft as well as a lack of strategy being involved.

I much prefer it to be a thinking man's game where strategy such as draft value have to factor into a teams decision on who to keep. I like the idea that there will be foresight needed and prospect knowledge to make savvy late round moves.

Keeping a couple late rounders also makes the second half of the draft more interesting. Go do a 14 team mock on yahoo. Check out whats there in rounds 8-15, you'll need to be smart, and have the prospect knowledge to make moves that will help in 2013, but also show promise down the line. That's mega intriguing.

There will of course be a limit on waiver and free agent additions. The reasons why were outlined by JF27 in his post.

I have teams not being locked because this is a keeper league, if a team didnt make the playoffs, and say a QB change is made similar to last year with Kaepernick, that team that stunk should get a chance at whoever that is too... It could tuen out to be their late round keeper. If the team has money to bid, they should be allowed to think towards their future. I can change this if everyone wants, but I think we need to factor in that this is a keeper league, and even when teams are eliminated, they have reason to follow - as they'll still be positioning for next year.
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PGeorge2


Joined: 20 Feb 2008
Posts: 1719
Location: Columbia, MO
PostPosted: Sat Jul 06, 2013 11:37 pm    Post subject: Reply with quote

elliot878 wrote:
PGeorge2 wrote:
BroncoinGermany wrote:
I am pleased with the settings. Nothing to complain about.


The only thing in this whole thing I'd mention is the negative points for defenses. IMO, if a defense gives up 30 points they should lose more than one point. Giving up 34 is a horrible day defensively and the way its set up the defense would only lose 1 point.


28-34 points allowed is -2
35+ is -5

I accidentally put it into this thread as 28-34 is -1 and 35+ is -4, but on yahoo in our league settings it is -2 and -5.

I'm not sure where the -1 you're getting came from? I will update our list in this thread though to match the yahoo settings for our league.


I was just going by what I thought I read in this thread. I haven't checked the league lately as we've been having discussions on here.
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b_rent87


Joined: 13 Jan 2008
Posts: 2294
PostPosted: Sun Jul 07, 2013 12:28 am    Post subject: Reply with quote

elliot878 wrote:
The reason for the not keeping four from any round is as Germ said, to keep the next years draft interesting.

Youre not just keeping four but factoring in value of where you selected them into your keeper decision. Im in a baseball keeper league with 14 teams and we keep our 5 best and lose our first 5 rounds to the keeper portion of the draft. There's no strategy to it at all and it makes the draft so lame with such diminished talent.

As someone that's been a member of keeper leagues in the past, if we do what PackatBroncos is suggesting, the majority will be complaining about the talent pool in the draft as well as a lack of strategy being involved.

I much prefer it to be a thinking man's game where strategy such as draft value have to factor into a teams decision on who to keep. I like the idea that there will be foresight needed and prospect knowledge to make savvy late round moves.

Keeping a couple late rounders also makes the second half of the draft more interesting. Go do a 14 team mock on yahoo. Check out whats there in rounds 8-15, you'll need to be smart, and have the prospect knowledge to make moves that will help in 2013, but also show promise down the line. That's mega intriguing.

There will of course be a limit on waiver and free agent additions. The reasons why were outlined by JF27 in his post.

I have teams not being locked because this is a keeper league, if a team didnt make the playoffs, and say a QB change is made similar to last year with Kaepernick, that team that stunk should get a chance at whoever that is too... It could tuen out to be their late round keeper. If the team has money to bid, they should be allowed to think towards their future. I can change this if everyone wants, but I think we need to factor in that this is a keeper league, and even when teams are eliminated, they have reason to follow - as they'll still be positioning for next year.
I love the way it currently is I vote to keep it as is. Makes it more strategic
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PackAtBroncos07


Joined: 26 Mar 2007
Posts: 3223
PostPosted: Sun Jul 07, 2013 6:05 am    Post subject: Reply with quote

b_rent87 wrote:
elliot878 wrote:
The reason for the not keeping four from any round is as Germ said, to keep the next years draft interesting.

Youre not just keeping four but factoring in value of where you selected them into your keeper decision. Im in a baseball keeper league with 14 teams and we keep our 5 best and lose our first 5 rounds to the keeper portion of the draft. There's no strategy to it at all and it makes the draft so lame with such diminished talent.

As someone that's been a member of keeper leagues in the past, if we do what PackatBroncos is suggesting, the majority will be complaining about the talent pool in the draft as well as a lack of strategy being involved.

I much prefer it to be a thinking man's game where strategy such as draft value have to factor into a teams decision on who to keep. I like the idea that there will be foresight needed and prospect knowledge to make savvy late round moves.

Keeping a couple late rounders also makes the second half of the draft more interesting. Go do a 14 team mock on yahoo. Check out whats there in rounds 8-15, you'll need to be smart, and have the prospect knowledge to make moves that will help in 2013, but also show promise down the line. That's mega intriguing.

There will of course be a limit on waiver and free agent additions. The reasons why were outlined by JF27 in his post.

I have teams not being locked because this is a keeper league, if a team didnt make the playoffs, and say a QB change is made similar to last year with Kaepernick, that team that stunk should get a chance at whoever that is too... It could tuen out to be their late round keeper. If the team has money to bid, they should be allowed to think towards their future. I can change this if everyone wants, but I think we need to factor in that this is a keeper league, and even when teams are eliminated, they have reason to follow - as they'll still be positioning for next year.
I love the way it currently is I vote to keep it as is. Makes it more strategic


O.K. you guys convinced me. Keep it the way it is (2 from early 2 from later) to keep the parody.

I do not see why a lost fumble should take -3 away from a player although as interceptions are only -1, especially, and fumble recoveries are +2 for defenses.

And I realllly feel you need to up the player acquisition limit. I'm just doing the math here and if a team plays 18 weeks like a playoff team would and would try and do the max of 5 aqq. a week (no intention, just saying) that's 90 aqq. in 18 weeks. WAY above the 60 limit. I say no limit or raise it. Again, I doubt this will affect me or anyone else but there is not a reason to put a waiver limit in any FF league, as it only helps the lazy and hurts the ambitious.

Last thing...if you really trust the people in this league not to stupidly dump playoff caliber players at the end of the season, which I don't with current players like B-rent87 probably, and most likely, losing early, and crying and dumping away their quality roster when they miss the playoffs, by all means keep the rosters unlocked. But in my experience, it's just asking for trouble. Not all of us are logical thinkers.
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BroncoinGermany


Joined: 09 Mar 2012
Posts: 2496
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PostPosted: Sun Jul 07, 2013 6:43 am    Post subject: Reply with quote


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elliot878


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Joined: 03 Feb 2007
Posts: 10744
Location: Connecticut
PostPosted: Sun Jul 07, 2013 10:59 am    Post subject: Reply with quote

Packatbroncos07, seriously? You're going after someone by name? How long have you been around this forum to not know better? Theres a message spot in the yahoo league, you can talk your smack there but keep it off this forum. I see it again in any thread, you'll be warned.

I don't worry about dropping playoff caliber players out of spite because thats just dumb. If a team ends up having four good players out of rounds 8-15 trust me they're not dropping anyone. You don't drop good players because not everyone will have quality keeper options in rounds 8-15, so people will try and pull offseason trades using draft picks to upgrade their keepers with a team that drafted well and has several keepers. Anyone purging their roster at years end is simply stupid.

I should just say this now bluntly, anyone purging their roster for spiteful reasons, and trying to skew competitive balance during playoff rounds will not be invited back next year.

Pack you are right about QB int's thrown, they should be -2. I believe fumbles lost is -2, and no penalty for a fumble that doesn't result in a turnover (guys fumble out of bounds alot). I'm pretty sure that is standard scoring for turnovers, and what we'll play.

The player acquisition limit doesn't need to go up. There's no such thing as an 18 week fantasy season so your numbers are just off to begin with. 60 is the max for the season and only 2 teams will play 16 weeks. Maximum 60 acquisitions over 16 weeks is 3.75 adds per week. Is anyone going to turn over 1/5 of their roster every single week? This shouldn't be a problem for anyone. A per week acquisition max of 5 is also plenty more than anyone will need. How many weeks do you really think you'll turn over 1/3 of your roster? The $125 is a budget... So, budget it. This is final, because really, you're the only one who even has issue with it, and I don't see 7 more people lining up beside you to make a majority of the league press for change (bangs gavel).
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