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x0x 
Joined: 10 Jul 2008 Posts: 13913 Location: Ontario, Canada
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Posted: Wed Feb 22, 2012 4:08 pm Post subject: |
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TRADE PROPOSAL
Kansas City Knights Season 3 17th Round Pick (Today's Pick)
for
Toronto Assassins Season 3 17th Round Pick
Toronto Assassins Season 4 14th Round Pick _________________ Legends Never Die. They Breathe Through The New Generation.
100 Greatest Quarterbacks of All Time |
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PSID412 
Joined: 28 Feb 2010 Posts: 1019 Location: Bristol England
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Posted: Wed Feb 22, 2012 5:08 pm Post subject: |
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| x0x wrote: | TRADE PROPOSAL
Kansas City Knights Season 3 17th Round Pick (Today's Pick)
for
Toronto Assassins Season 3 17th Round Pick
Toronto Assassins Season 4 14th Round Pick |
The Knights Accept this trade _________________ RIP Macho Man Randy Savage - You were and always will be a legend
^ Awesome sig by mike23md |
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x0x 
Joined: 10 Jul 2008 Posts: 13913 Location: Ontario, Canada
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Posted: Wed Feb 22, 2012 6:01 pm Post subject: |
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After seeing Jermaine Gresham get picked, I felt I had to move up and grab Doug Free.
He is immense value this late and I needed a good PS Tackle for backup as my passing attack is a must to succeed.
Also surprised Winslow was available this late as well, can't imagine there being 16 TEs ahead of him. _________________ Legends Never Die. They Breathe Through The New Generation.
100 Greatest Quarterbacks of All Time |
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TheKillerNacho 
Joined: 10 Feb 2008 Posts: 7409 Location: New Jersey
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Posted: Wed Feb 22, 2012 6:02 pm Post subject: |
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As you probably all know, we are nearing the end of our draft this year. The final round (the compensatory round) will be on Sunday, February 26th. Since your draft time may be different on that day, please check the draft thread to discover what picks - and when they are - you have.
Immediately at the conclusion of the NSFL Draft (1 hour after the final pick, 2:00 PM EST), the Regular season begins. At this point, signing undrafted players & cutting players is allowed, on a first-come basis. Week 1 will be posted Wednesday, February 29th (the complete schedule can be found at the end of the main thread). This means that any change you want to make to your team name, logo, colors, or stadium settings (as well as Lineup / Philosophy changes for Week 1) MUST BE DONE BY 11:59 PM EST ON THE 28TH! I will not allow any changes to team name, logo, colors or stadium again until next Off-season!
I hope you enjoyed the draft and will also enjoy this upcoming season. The teams look interesting, and I'm excited to see what happens with the Sims. Remember, you can change Team Philosophy and Lineup in between weeks, and send them privately to me via PM to gameplan your current opponent. Good luck to all! _________________ With much cheese,
Nacho Simulation Football League |
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RuskieTitan 
Joined: 29 Apr 2007 Posts: 34193 Location: Front lines of Titania
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Posted: Wed Feb 22, 2012 7:33 pm Post subject: |
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I have a question.
From my understanding, Practice Squad players cost 1 keeper point to retain.
How does a player become eligible for PS instead of active position? Is it based on % of games started or on the bench, or is there an active deadline?
Simply curious... _________________
^^ryknowssd^^
Supporter of the Death Penalty in CFB
FF Hunger Games I Winner |
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TheKillerNacho 
Joined: 10 Feb 2008 Posts: 7409 Location: New Jersey
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Posted: Wed Feb 22, 2012 7:47 pm Post subject: |
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| RuskieTitan wrote: | I have a question.
From my understanding, Practice Squad players cost 1 keeper point to retain.
How does a player become eligible for PS instead of active position? Is it based on % of games started or on the bench, or is there an active deadline?
Simply curious... |
Yes, its a %. For keeper tags, players count as where they spend 50% or more of the season as (for playoff teams, this includes playoffs). So for example, if you started Joe Flacco for 7 games than switched to another Quarterback (placing him on the Practice squad), he could be retained for 1 Keeper tag. _________________ With much cheese,
Nacho Simulation Football League |
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RuskieTitan 
Joined: 29 Apr 2007 Posts: 34193 Location: Front lines of Titania
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Posted: Wed Feb 22, 2012 8:59 pm Post subject: |
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| TheKillerNacho wrote: | | RuskieTitan wrote: | I have a question.
From my understanding, Practice Squad players cost 1 keeper point to retain.
How does a player become eligible for PS instead of active position? Is it based on % of games started or on the bench, or is there an active deadline?
Simply curious... |
Yes, its a %. For keeper tags, players count as where they spend 50% or more of the season as (for playoff teams, this includes playoffs). So for example, if you started Joe Flacco for 7 games than switched to another Quarterback (placing him on the Practice squad), he could be retained for 1 Keeper tag. |
Interesting... very interesting...
Guess the start of the season will be very influential to how the Pirates play out. _________________
^^ryknowssd^^
Supporter of the Death Penalty in CFB
FF Hunger Games I Winner |
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x0x 
Joined: 10 Jul 2008 Posts: 13913 Location: Ontario, Canada
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Posted: Wed Feb 22, 2012 11:46 pm Post subject: |
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| TheKillerNacho wrote: | | RuskieTitan wrote: | I have a question.
From my understanding, Practice Squad players cost 1 keeper point to retain.
How does a player become eligible for PS instead of active position? Is it based on % of games started or on the bench, or is there an active deadline?
Simply curious... |
Yes, its a %. For keeper tags, players count as where they spend 50% or more of the season as (for playoff teams, this includes playoffs). So for example, if you started Joe Flacco for 7 games than switched to another Quarterback (placing him on the Practice squad), he could be retained for 1 Keeper tag. |
I know it was the playoffs that killed me but what was Cutler, 9 out of 17 games for me?
But I'm a bit confused by the way you have the percentage setup.
Why is a player who spent exactly half of their season as a starter eligible to be a PS player and retain for one 1 keeper?
I find a very big exploit in this:
If you start the season poorly after 7 games, say 2-5 or 1-6, you can take your 8 best starters and replace them with PS players.
Technically, at season's end provided you did not make playoffs, you can use 1 keeper on up to 16 players.
Say the other 4 tags go towards keeping players that started all of the season.
Here's an example of how an owner could exploit this policy:
QB
RB
WR1
WR2
OT1
OT2
DE
OLB
The above are switched midway point and retained for 1 keeper tag resulting in 8 tags total.
G1
G2
C
DT
ILB
The above are retained as lower tag priorities with 10 total.
The remaining 2 or more tags can be used accordingly.
The owner hence brings back 14 out of 26 starters, in the most important and highly tagged position.
The remaining 12 positions would be:
RB2
WR3
TE
DT/NT
LB/DE
LB
CB
CB
FS
SS
K
P
FB
(Remember one of the above was brought back using 2 tags, so take away one)
Now half of the above would be considered lower round picks, including the 2nd RB and the 3rd WR, as well as the TE considering offensive schemes.
So owner could use his first 7 picks to fill out his front defensive seven and the secondary.
I think the best way to combat this loophole is to set limits on how many PS players can be brought back for 1 keeper.
Most owners this off-season brought back 1-3 PS players.
I think a limit of 3 would be fair, and then steamroll it from then on like so:
First 3 PS player are 1 tag.
4th PS player is 2 tags.
5th PS player is 3 tags.
And then I'd also set the regular season PS limitations to BELOW 50%, so if an owner has his team play 14 games, only player that played 6 or less can be counted, for 15 games it would be 7, for 16 games it would be 7 and for 17 games it would be 8. _________________ Legends Never Die. They Breathe Through The New Generation.
100 Greatest Quarterbacks of All Time |
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TheKillerNacho 
Joined: 10 Feb 2008 Posts: 7409 Location: New Jersey
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Posted: Wed Feb 22, 2012 11:56 pm Post subject: |
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| x0x wrote: | | TheKillerNacho wrote: | | RuskieTitan wrote: | I have a question.
From my understanding, Practice Squad players cost 1 keeper point to retain.
How does a player become eligible for PS instead of active position? Is it based on % of games started or on the bench, or is there an active deadline?
Simply curious... |
Yes, its a %. For keeper tags, players count as where they spend 50% or more of the season as (for playoff teams, this includes playoffs). So for example, if you started Joe Flacco for 7 games than switched to another Quarterback (placing him on the Practice squad), he could be retained for 1 Keeper tag. |
I know it was the playoffs that killed me but what was Cutler, 9 out of 17 games for me?
But I'm a bit confused by the way you have the percentage setup.
Why is a player who spent exactly half of their season as a starter eligible to be a PS player and retain for one 1 keeper?
I find a very big exploit in this:
If you start the season poorly after 7 games, say 2-5 or 1-6, you can take your 8 best starters and replace them with PS players.
Technically, at season's end provided you did not make playoffs, you can use 1 keeper on up to 16 players.
Say the other 4 tags go towards keeping players that started all of the season.
Here's an example of how an owner could exploit this policy:
QB
RB
WR1
WR2
OT1
OT2
DE
OLB
The above are switched midway point and retained for 1 keeper tag resulting in 8 tags total.
G1
G2
C
DT
ILB
The above are retained as lower tag priorities with 10 total.
The remaining 2 or more tags can be used accordingly.
The owner hence brings back 14 out of 26 starters, in the most important and highly tagged position.
The remaining 12 positions would be:
RB2
WR3
TE
DT/NT
LB/DE
LB
CB
CB
FS
SS
K
P
FB
(Remember one of the above was brought back using 2 tags, so take away one)
Now half of the above would be considered lower round picks, including the 2nd RB and the 3rd WR, as well as the TE considering offensive schemes.
So owner could use his first 7 picks to fill out his front defensive seven and the secondary.
I think the best way to combat this loophole is to set limits on how many PS players can be brought back for 1 keeper.
Most owners this off-season brought back 1-3 PS players.
I think a limit of 3 would be fair, and then steamroll it from then on like so:
First 3 PS player are 1 tag.
4th PS player is 2 tags.
5th PS player is 3 tags.
And then I'd also set the regular season PS limitations to BELOW 50%, so if an owner has his team play 14 games, only player that played 6 or less can be counted, for 15 games it would be 7, for 16 games it would be 7 and for 17 games it would be 8. |
Hmm, you're right there could be a terrible exploit here. Your solution is IMO too complicated but how about something like...
Each team can only choose 2 Practice squad keepers which spent even 1 game anywhere else? _________________ With much cheese,
Nacho Simulation Football League |
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x0x 
Joined: 10 Jul 2008 Posts: 13913 Location: Ontario, Canada
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Posted: Thu Feb 23, 2012 12:17 am Post subject: |
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| TheKillerNacho wrote: |
Hmm, you're right there could be a terrible exploit here. Your solution is IMO too complicated but how about something like...
Each team can only choose 2 Practice squad keepers which spent even 1 game anywhere else? |
So simply put, limit the number of PS keepers to 2?
Otherwise I'M confused.
I honestly just think positions that require 3+ tags should be limited in PS players. If an owner has a PS running back or quarterback they wish to bring back for 1 tag each, that's fine.
Where I'd see it as a problem is bringing back entire offensive and defensive lines with the system I showed.
So if you mean a limit of 2 or 3 PS squad players being brought back for 1 tag period, that's a good solution. _________________ Legends Never Die. They Breathe Through The New Generation.
100 Greatest Quarterbacks of All Time |
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TheKillerNacho 
Joined: 10 Feb 2008 Posts: 7409 Location: New Jersey
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Posted: Thu Feb 23, 2012 12:19 am Post subject: |
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| x0x wrote: | | TheKillerNacho wrote: |
Hmm, you're right there could be a terrible exploit here. Your solution is IMO too complicated but how about something like...
Each team can only choose 2 Practice squad keepers which spent even 1 game anywhere else? |
So simply put, limit the number of PS keepers to 2?
Otherwise I'M confused.
I honestly just think positions that require 3+ tags should be limited in PS players. If an owner has a PS running back or quarterback they wish to bring back for 1 tag each, that's fine.
Where I'd see it as a problem is bringing back entire offensive and defensive lines with the system I showed.
So if you mean a limit of 2 or 3 PS squad players being brought back for 1 tag period, that's a good solution. |
No no no... Limit the amount of PS Keepers someone can keep for 1 tag that actually played. So theoretically, a player COULD keep all his Practice Squad players for 8, provided only 2 of them started in ANY games. This means that a poor team could only "save" two starters for 1 Tag by benching them.
Either that or I could simply raise the requirement from 50% to 75%... _________________ With much cheese,
Nacho Simulation Football League |
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TheKillerNacho 
Joined: 10 Feb 2008 Posts: 7409 Location: New Jersey
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Posted: Thu Feb 23, 2012 12:32 am Post subject: |
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BY THE WAY ...
Interesting little special "offer" for Owners who actually check this thread.
NSFL News Special Report
NSFL commissioner Roger Goodell announced that in an silly effort to expand the great game of football to the world that he would be willing to compensate a team willing to give up its first out-of-conference home game of the season with one Season 4 Keeper Tag. This international game will be played in Kabul, Afghanistan at Osama B. Laden Field. Only the first owner who responds to this offer by replying here in this thread will be able to make use of this offer.
Roger Goodell was later found stoned to death by several fans. In light of his death, the NSFL re-appointed The Killer Nacho to commish, but the deal is still good. _________________ With much cheese,
Nacho Simulation Football League
Last edited by TheKillerNacho on Thu Feb 23, 2012 12:35 am; edited 1 time in total |
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x0x 
Joined: 10 Jul 2008 Posts: 13913 Location: Ontario, Canada
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TheKillerNacho 
Joined: 10 Feb 2008 Posts: 7409 Location: New Jersey
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Posted: Thu Feb 23, 2012 12:36 am Post subject: |
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Heh... well then, its all yours.
It is official... Week 3's matchup of the Motor City Machine Gunners @ Toronto Assassins will be moved to Afghanistan. _________________ With much cheese,
Nacho Simulation Football League |
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RuskieTitan 
Joined: 29 Apr 2007 Posts: 34193 Location: Front lines of Titania
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Posted: Thu Feb 23, 2012 12:44 am Post subject: |
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| TheKillerNacho wrote: |
Heh... well then, its all yours.
It is official... Week 3's matchup of the Motor City Machine Gunners @ Toronto Assassins will be moved to Afghanistan. |
What...
Not fair.
I want to bid on that! _________________
^^ryknowssd^^
Supporter of the Death Penalty in CFB
FF Hunger Games I Winner |
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